80°

IGN: Inversion Turns Gravity Upside Down

IGN: "While on the surface Inversion looks and plays like a standard shooter, its main hook is its Gravlink gun, which allows players to increase or decrease the gravity on a specific target. This lets you move around enemies and pieces of the environment and use them for cover or as projectiles.

If you've played a game with a gravity gun before, it all feels like pretty standard fare-- though the fact that some of your enemies also have gravity guns (meaning they can pull you out of cover and suspend you in the air if you get caught in their line of fire), as well as the inclusion of vector shifts (which shift the gravity so that you can be on the ground one minute and running up a wall the next), do a decent job of making it feel at least a little new. "

Cajun Chicken5479d ago

This looks to be more 'Prey 2' in theme than Prey 2, if you know what I mean.

Rybakov5479d ago

looks neat but silly at the same time

70°

Inversion - Saber Interactive's Big Hope All but Forgotten

Inversion launched 10 years ago today, but failed to leave a lasting impact on the third-person action genre.

Pedrof1411d ago

I keep a very fond memory of the game. The story is very surprising, with an incredible twist towards the end (and I mean : incredible). Playing solo on hard was actually very hard. One of my best memories of a TPS from that generation.

Sniperwithacause1411d ago

I remember playing it, back when I was using gamestop as my personal gamefly service. I don't remember the story at all, just that the world would shift. The shooting was really decent for that type of game back then too.

Father__Merrin1411d ago

Always used to spot this on the shelf in CEX but always skipped it.

DrDoomer1411d ago

This game was surprisingly awesome. I miss blowing enemies into pieces in video games.

lodossrage1411d ago

I think the concept is what did this game in.

When most people play games and they come across upside down levels, reverse controls, or anything that breaks convention, they normally groan.

I myself am guilty of that too so. So to have an entire game built around that very concept probably wasn't the best idea.

50°

Fighting The Stigma of Depression and Anxiety With Games

Jay Castello writes: ""Though depression and anxiety are two of the most well known mental health problems, less stigmatised than some other conditions, they remain difficult to talk about. Games can therefore be a powerful tool for helping those with depression and anxiety to feel seen and validated. Moreover, they can also be useful demonstrations for those who don’t know what living with these illnesses is like."

Read Full Story >>
newnormative.com
garyanderson3279d ago

Not saying these all look amazing, but definitely better than Depression Quest

60°

Unexpected Plot Twists in Gaming

Jo from GamersFTW writes: "Well, I didn’t see that coming! A phrase which many of us will have uttered. Plot twists are something that were once reserved for films and television shows, but as games become more immersive it is no surprise that the narratives and plot take on a film like quality. Be it a betrayal by someone you trusted, an unexpected death, or something which you just simply couldn’t imagine being true until it was spelt out for you."

Read Full Story >>
gamersftw.co.uk
Shillmeister3665d ago (Edited 3665d ago )

A fair list, but there are some MASSIVE examples that didn't make this list.

SPOILER WARNING

Primary example - because it's so well known - is Bioshock 1's ending, but my personal title I'm surprised didn't make this list is Spec Ops: The Line. It was quite a morally hard-hitting twist that game had! Should play it twice over to really see the full picture of the twists (what's real, and what's not)!

EDIT: That RDR one though.. Oh my. Those feels! D:

Maple223665d ago

There are just so many!!!

terallo3665d ago

Yea, wow, the big revelation in Star Wars: Knights of the Old Republic was enough to make a great game into a legendary one. That game had a better written plot than most of the movies.