G4: "Adam Sessler spoke with Elder Scrolls 5: Skyrim executive director, Todd Howard on top of a snowy mountain to talk about the key features which make up this new Elder Scrolls title. Check it out, as Adam and Todd get way in-depth about the game's skill, leveling and perk-tree systems, as well as discuss more about the game."

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.
If you're looking for any meaty Elder Scrolls 6 updates from Bethesda Game Studios director Todd Howard, listen for the Creation Engine 3 stuff.
"So we started with [the idea] that you want to be in your spaceship and to fly around a planet or fly smoothly over to that moon or whatever, right? It started there, then we're going to have this mode where you're going to go fast.’ Then it was, 'Well that needs to have some gameplay, what would players expect?' And that's where we got into all of the systems that Free Lanes has."
It's definitely a step in the right direction and I hope they keep improving on it. But honestly, that's the very least that should have been in the game from the start. He's saying it like they had an 'idea' that people would want to actually fly their ship around. That should have been obvious already from games like No Man's Sky and Elite Dangerous.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.