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Crysis 2: Texture Patch and AI Update in Development - Crytek hints another Update

Cry-Tom, comunnity manager at Crytek hints another update for Crysis 2: "The team working on DX11 aren't the same team working on textures and AI". More details inside the news!

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Tachyon_Nova5512d ago

It was actually Cry-Adam who made the comment. What he actually said in english for those who care is "team working on DX11 aren't the same team working on textures and AI :)"

This of course makes it seem like they are going to release major upgrades in the way of AI (presumably for all platforms), DX11 and seperately a high-res texture patch. Hopefully we get all three within a month or two, otherwise for most people it will be too late.

evrfighter5512d ago

wait so he's pretty much admitting that the texture and AI team did a craptacularly sh*tastic job?

...

sweet aim crytek

Tachyon_Nova5512d ago

It is clear that a lot of the textures were made with consoles in mind, or at least not with pushing PC hardware in mind. A lot of the texctures are very flat and quite blurry, there are certainly mroe flat textures in C2 than the original. Hopefully they really put some effort in to them and hopefully AMD can optimise the crossfire support for Crysis 2 a bit better so I can still max it with 2 5870's.

dragonelite5512d ago (Edited 5512d ago )

You need maybe more info in texture form for dx11 like displacement maps they are still textures but not in the form of what most people think a texture is. Hope they also drop the ai fix on consoles.

JsonHenry5512d ago

It seems like this game was not really ready for store shelves (especially the PC version) but they were forced to release it anyway.

gypsygib5512d ago (Edited 5512d ago )

Trust me, the 360 version wasn't made for store shelves either, half the game suffers from a horrible grain glitch that makes it look like a very low quality video is streaming in the background of the image. ...then add lines going across the screen like a bad cable reception.

This game should have released in May.

Ju5512d ago

I'd like to get some money back. What do they want me to do? Replay the campaign because now we get real AI in a patch? Why even bother.

dantesparda5512d ago

is this patch just for the PC or is it for the consoles too?

Jacobite5512d ago

wish they give a patch to allow you to get rid of press and hold F to look and consant reminders to press this and that : (

fluffydelusions5512d ago (Edited 5512d ago )

Will anyone really care this late though? Should have been there from the start. Most PC gamers already left the MP due to pirates and cheats.

Ninja-Sama5506d ago

Yeah MP on PC is pretty dead now because of all the cheaters and bugs in the game.

Pretty sad considering the game can be quite good.

Obelisk925512d ago

It would be cool if this update comes also for the console version of the game...

tdrules5512d ago

they probably should have left it a few months for the PC version, but if they did that the community would have been in uproar.

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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Games1st2140d ago (Edited 2140d ago )

Just in time for those that got the month trial.

DrDeath2140d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster2524d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072524d ago (Edited 2524d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142524d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2523d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2524d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2523d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2523d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2518d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.