
TF2 Blog:
They said it couldn't be done. Some people (Robin Walker) were emphatic that it should not be done. In fact, some people (Robin again) even threatened us not to do it.
But we are doing it. Welcome to the Hatless Update—where we leave the safety of hat-based updates to explore a bold new hatless frontier, our heads held high (though unsheltered from the elements).

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
lol, as much as I love these constant updates. I can't help but be shocked how TF2's size has increased over the years >.<
and wtfbbq is the deal w/ the eyelander.
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Now I would really love to see soldiers face because his helmet covers half of it. I wonder if they will demask the spy?