
Dead Rising games have always been difficult, but gamers haven't always been happy about that. What's a fair way to make a game tough, and what isn't? With each new Dead Rising release, the game creators at Capcom have been tweaking their answer and reconsidering what players want.

The Dead Rising series has enjoyed a long and storied history over the years, but which game in the series is best?

Over the last week, Jake has been going back to the Dead Rising 2 Off The Record remaster and has been an absolute blast. When he was 15 he first got his Xbox 360 and Dead Rising with it, it was unlike any other experience. It made him wonder though, what happened to the Dead Rising series.
Interesting timing. This retrospective was released just a few days ago: https://youtu.be/Et-cKSrWuc...
They took away the depth and charm of the game that made it fun and interesting, and made it into a generic zombie killing game.
This was the series the got me to buy an Xbox 360. The first one was so good. It still had horror elements. As it went on it became kind of a parody. Never forget getting Zombie Genecider achievement and then restarting the game to get the Mega Buster. That thing was monstrous against enemies.

Some video game weapons are so outlandish they could never realistically be used, and that's why they're on our list of the 10 most impractical weapons in gaming.
Allow inverted aiming then it's easy. But Capcom are too stupid these days to have a proper options menu.
It would be better if the player had the option of changing the difficulty, and reward players with trophies upon completion, based on what difficulty they played at.
I think those psychos can be pretty hard to beat but thats my only issue in terms of difficulty.