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210°

inFamous 2 Beta Has Officially Begun

A few weeks ago at GDC, Sucker Punch Productions unveiled their groundbreaking new feature in inFamous 2: User Generated Content. The beta that was announced to test this out is now under way.

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playstationlifestyle.net
doctorstrange5516d ago

Better have this in my inbox soon.

Blaze9295516d ago

they randomly gave me a SOCOM4 private beta invite. Hoping it happens again. If not I always have other ways to get in ;)

Rainstorm815516d ago

Hey i want in, Come on Blaze share the wealth....lol

*Checks inbox**.....nothing =-(...Come on sony

himdeel5515d ago

This game will be AMAZING! After messing around with the UGC missions already on the beta and messing around with my own levels I have to say the level creation here is easier than in LBP. Placing and linking things together is very easy. It just makes me super happy to know that this game will never end in very much the same way that LBP never ends via the UGC.

I'm very excited by how much you'll be able to customize Coles powers on the fly and for each mission. When I saw the powerlist for Cole the sheer number of powers from 2 makes Cole seems like inFAMOUS 1 was a warm up for his powers. This game will be a REAL treat for folks that enjoyed the first game or are looking to jump into an awesome Super Hero open world game.

WildArmed5516d ago

Aye downloading the beta right now.
Looking forward to testing out the create features.

Taggart4515516d ago

Unbelievable! Must check my email and wait for it...

JonnyBigBoss5516d ago

I'm so excited for this game!

El-Fenemeno12135516d ago

Chances of me getting an email is slim. My gmail account hasn't received any emails regarding Sony for months

Show all comments (22)
70°

Ghost of Yōtei – tech deep dive

PS blog -
Sucker Punch delves into the tech that helped them bring Atsu’s engrossing journey to live.

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blog.playstation.com
130°

Sucker Punch will remain a single-project studio after Ghost of Yotei, boss suggests

“If we were good at juggling four projects, yeah, we’d have a remaster… But we only get to do one thing”…

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videogameschronicle.com
lukasmain216d ago

That's more than fine. If you keep making one amazing quality game after another, with the low budget you've been utilising for games, then you'll continue to be extremly successful going forward. Don't take on a bigger load than you can handle comfortably.

Also, maybe it's time for a Sly Cooper game. No to Infamous, we've already got superhero games coming form Insomniac. Sorry Infamous fans but I want an open world Sly Cooper game.

Profchaos216d ago

Yotei is pretty incredible but I'd definitely love infamous to return to

Cacabunga216d ago (Edited 216d ago )

Wise decision by a very stupid PlayStation management this gen.
Now let Bend go 1st party too and explore some more Oregon

andy85216d ago

Im baffled how theyve made a game of this quality on this budget when worse games spend 5x that

chrisx216d ago

You're very right. Take a look at assassins creed shadows...GOY blows that game in every single department. The facial animations are leagues above shadows and also the combat and general mechanics. While on a smaller budget

Elda216d ago

I'd rather have a new Infamous game than a Sly Cooper game.

Redemption-64216d ago

Naaaaa, I like sly, but infamous is what they should do if they want to go back

+ Show (1) more replyLast reply 216d ago
Gamersunite880216d ago

Some studios function better that way.

northpaws216d ago

That's fine, will keep playing Legend 2 until their next game. Can't wait.

S2Killinit215d ago

Whatever they are doing, keep doing it.

Agent75215d ago

Have been watching vids of the game and my wife who doesn't play games, asked me why the baddies as she called them, don't seem to be fighting back much, like they're stood still. The AI is dire and this is yet another showcase game from Sony. Run about and explore with flash graphics. There's just no variety with Sony's games.

60°

Sony’s Creator to Creator: A Conversation with Nicolas Doucet and Brian Fleming

The Team Asobi and Sucker Punch Production devs and founders reflect on their shared creative bonds.

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blog.playstation.com