690°

Is PS3 Programming Really More Difficult?

This question has come up in GamePro and also on the new Sony (US) PS3 blog.According to Sony programming the PS3 can be more complex than the 360 but this is due to the Cell having more capabilities. This (sort of) matches what is said in the article and does seem to be a more general consensus.

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ps3coderz.com
PimpHandHappy6768d ago

just lead to advancemments!

good read

SonySoldiers6767d ago

True! It's so advanced so that it can produce complex AI & physics at 60FPS and beyond. Viva la SONY.. arigato gozamasta!

Thanks to the incredible Sony Playstation 3! Sony's fans are the happiest gamers in the universe.

DON'T STOP PRAISING ON SONY PLAYSTATION 3! We have to win again.

Real Gambler6767d ago

And most programmers are like most people, when they are used to one CPU, they like to stick with it. Switching to multiple cores (or cell) is scary for most of them.

YET, we have a new game on PSN right now that is a ONE MAN JOB. Everyday Shooter was all done by a single guy. Programming, music, art, etc. Is he a super genius? No, he just sat down and learned how to program the cell.

Luckily, he's not alone. Many great games are coming out. So eventually, more and more programmers will get used to the cell. In a few years from now, nobody will say it's hard to program. It will just be different.

ATLRoAcH6767d ago

Works differently then a standard computer processor.A standard processor
has to go through a lot more tasks to process info.The cell eliminates a lot of those tasks requiring less memory and that produces lightning fast processing.Because of this it makes programming for the cell different from all other processors which is where the learning curve comes in to play.

Enigma_20996767d ago

... new hardware always takes time to learn. This is nothing new.

Blitzed6767d ago

Its guys like you that made me invent a D!ck Dongle so all you fanboys can blow your consoles!

I am gonna be rich. I alraedy got preorders from The Mart, Bloodmask and Nasim. Jump In and really Play B3yond!!

+ Show (2) more repliesLast reply 6767d ago
DarkArcani6768d ago

I agree. Very interesting read. Some jargon if your not a techy, but it still makes sense.

Both cpus are good gaming cpus, no doubt about that.

SofaKingReetodded6767d ago

they both do the job but the difference is that the 360 runs games as good as we have known them and the PS3 will run games as we envision them.

Daytona6767d ago

No wait, it's more like "The ps3 can play great games, but the Xbox 360 can produce great games that are great".

Please stop w/the ps3 is mightier than thow. Or this wait wait the ps3 will come into it's own, that's all we hear, just wait until........................

Gaming machines should have great games for it from day one, should they get better with time? Yes, of course but don't make excuses for it as with the ps3. It's a strugling machine to use/program for and games have suffered and that's mostly because of a lack of free memory to program with.

yes by the time the ps3 has been replaced by a ps4 if that ever happens, we'll see great games for it but by then why the hell shouldn't you see them. It seems about 4 years is needed to truly make a great ps3 games as w/KZ2 and MGS4 and even then there suffering in the development process and may have big weakness in actual game play.
Time will tell and oh boy will it tell.

Will sony use an advanced cell in it's PS4?? If they do they better make it a unified arch. and enable user friendly memory flows, other wise same problems again.

Ok, sony fans, go ahead Make excuses now.

Ju6767d ago

The shared memory is not the problem. It simply the amount you cannot balance between the RSX and the CPU. If you need more general purpose RAM (for your code), you can't. Not the texture memory or what not, the RSX can fetch textures from XDRAM. 512MB XDRAM could have simply solved this problem.

But, it will never be enough. At the time you have a machine with more RAM, you will want to use 150% again. That's just how it is. (well, maybe there is a threshold which would works, like 2Gigs or so). But it does not mean, that you can't get the thing work with 256 if you use a different approach. Its just very convenient to use the memory (as an excuse and) to fill it up with data to have 'em handy. Streaming (or paging) could solve that, but needs some thinking. You need to know what you need quickly and what you can load "interleaved". Well, we SW people still get payed pretty good. I think that has a reason, too. Use your brain.

demolitionX6767d ago

You are always informative and helpful. I wish to hear from 360 , someone who talks scientifically unbiased, not just stupid BS.

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Bathyj6768d ago

I dont know, lets ask Media Molecule with their team of under a dozen who have never made a commercial game why they can do it, but a colossus juganaught like EA cant.

Makes you think some spread themselves out to thin.

Jack of all trades, Master of none.

felman876768d ago

didn't media molecule make kung-fu chaos or something? We should ask them about that.

WAR_MACHINE776767d ago

no Ninja Theory made that game back when they were Just Add Monsters

Genki6767d ago

You're thinking of Rag-doll Kung-fu for PC, that was MM's claim to fame before LBP.

ATLRoAcH6767d ago

But I seen it in the tips (thanks feejo) and thought that after that assassin's creed article it was an appropriate read. Not only is this article good but the whole site has a lot of information on it. With a name like PS3coderz.com I guess thats what one should expect.

kss6768d ago

is the ps3 is more complex thab that piece of cow dung?

yes it is because its better people.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer3d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde1d 16h ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy2d ago

And then MK1 killed it again.

DivineHand1251d 17h ago (Edited 1d 17h ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk773d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga3d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit2d ago (Edited 2d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19922d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga2d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac2d ago (Edited 2d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman2d ago

Hulst is a disaster......

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blacktiger2d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box3d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion2d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv723d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent752d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit2d ago

Floppy 😆
No pun intended

badz1493d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning773d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
3d ago
phongtro123_com2d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde2d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.