
Arkham City developer Rocksteady has discussed their difference in approach to the Batman sequel.

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Batman: Arkham Asylum's powerful intro paves the way to an excellent gameplay experience, even almost 15 years later.

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I like to hear them recognize that, Arkham City looks like it going to be a GotY contender again.
Ye... what?
It was a Metroidvania. It's not linear if you're going back over previously discovered areas to find secrets, or newly accessible paths.
Open World does not mean the game will be non-linear - look at Mafia II.
What does this mean for Arkham City? That each environment is only worth exploring the once, but at least you get to choose which one to go to next?
Damn, Arkham Asylum was linear? I found it had the perefect amount of exploration.
But if Arkham Asylum was considered linear, then what the heck is AC gonne be? Just Cause 2?
I didn't think AA was that linear. It wasn't GTA but it wasn't a corridor shooter either.
Wowness Arkham City is seriously going to kick butt if they thought Arkham asylum was linear. Cant wait.