20°

Bits n Bytes Podcast - Can Digital Distribution Replace Physical Media?

The Bits n Bytes crew discusses the rise of digital distribution in gaming and if it could, or should, replace physical media.

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bnbgaming.com
ComboBreaker5493d ago

Why? Because Comcast, Time Warner, etc. all have 250 GB limit cap per month. No way digital distrubition is going to succeed with that limitation.

Pandamobile5493d ago

You're complaining about 250 GB in a month? I get 60 GB and I've been an almost exclusive digital buyer for the last three years.

ComboBreaker5493d ago

D*mn man. What ISP is that?

Pandamobile5493d ago

Cogeco. Canadian ISPs are terrible.

f7897905493d ago (Edited 5493d ago )

STOP BUYING DIGITAL!

Used game sells will be an urban legend in the future. I don't care that I get to keep the game forever. I will never want to play through Black Ops storyline ever again and multiplayer is easily replaceable.

Pandamobile5493d ago (Edited 5493d ago )

No, I'm going to continue to buy digital games because they're infinitely more accessible and convenient for me. I hate digging around disks, and having to take a bus ride down to a store to pick up a game when I can just one-click launch just about every game I own from Steam.

+ Show (1) more replyLast reply 5493d ago
jukins5493d ago

250 gb is more than enough i have two ps3s two desktops two laptops. all used daily to game, youtube, netflix, facebook, downloading hd movies, music and the closest i've came to the cap is 107/250gb. digital dist if it ever gains a foothold would probably be more cloud based then downloading full games and stuff all the time.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney7d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage8d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman8d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb7d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.