
Considering that first experience with Milkstone Studios was the wretched Avatar Ninja, the videogame equivalent of clamping your hands in a vice, I didn’t exactly have the loftiest of expectations for Infinity Danger. So, I was delightfully surprised to discover that Infinity Danger is not only a pretty flashy looking twin-stick shooter, but it’s actually a pretty darned fun one as well.
The premise is to destroy as many increasingly complex mechanical bosses as possible before time expires, which really gave the game a fun arcade feeling. Destroying a boss yields a time bonus, while dying is accompanied by a penalty. The first few bosses had the defenses of a marshmallow and would have self-destructed had I just hurled verbal slanders at them, but as the opposing ships blossomed into metallic networks of rocket launchers and lasers, I realized it was best that I swallow my tongue and and get serious.

Have you ever played a game that had particularly boring levels, but kick ass boss fights? What if you could just have a game where you fought boss after boss, ignoring all the goons along the way?

Though it suffers from an unrefined twin-stick control system, Infinity Danger's evolutionary take on the shoot-'em-up genre offers a deeper, more tactical experience than you might think.

"Learn from your mistakes" is a platitude most of us have had spouted at us at one point or another.
In Infinity Danger, it's a deeply ingrained philosophy that your one and only foe lives and dies by.
why is this not on PSN???? 360 manage to get great shooter games.
It's an indie game made using Microsoft's XNA development tools. There are a lot of great shooters though...