
The build up to Unreal Tournament 3, which was previously known as Unreal Tournament 2007, has been a long, twisted story. Shown for the first time at E3 (Electronic Entertainment Expo) in May of 2004, Unreal Engine 3, which is the gaming engine that powers UT3, was far and away the most impressive graphical display anyone had seen in real time rendering. The game engine was designed for DirectX 9 GPUs specifically and adds support for HDR and per-pixel lighting, dynamic shadowing and even AGEIA PhysX technology.
With such a lengthy time to market, it should come as no surprise that UT3 may not be as jaw-droppingly impressive graphical as we predicted when we saw the tech demos in 2004 and 2005. Based mainly on DX9, the engine has been updated somewhat to include DX10 in SOME areas, but those are still unknown to us as the demo that is set to be released this week is only using DX9 code paths. The fact that the game was originally known as Unreal Tournament 2007, but then renamed to UT3 (signifying the Engine version), is another indicator that perhaps Epic had planned on getting it all wrapped well before this November. After all, do you want a game called "2007" just a month before the year 2008?
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.

Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL

Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
SWEET at my usual res (1680 x 1050) I will be able to play at max flawlessly :D
now download the demo to test it XD
Wonder if I'll be able to hit 1280x1024 with my Radeon x800XT...
I just got in from picking up my new quad core Duo system, complete with a splendid 8800 GTS (320MB) card.
Man, it's been YEARS since I've had a capable computer with enough sizzle to effortlessly spit out the latest games...Seeing these benchmarks gives me a smile from cheek-to-cheek!
Now, some advice, if you're so kind: To Vista, or not to Vista???
I've got a legit Home Ultimate version which I picked up for a steal...up to now it's been XP, with minimal problems.
Any current Vista users out there who have some advice as to which OS I should install? I'm a junkie for leading-edge, but I hear so-so about Vista, especially when it comes to current DX10 performance.
Dual-boot, perhaps???
Ok I have a 6800 GS and I was running at 1400x900 and the graphics looked the same as they do in those screenshots.
I thought it was odd shipping the demo with no AA though. Hopefully in the next few months I'll be building a whole new rig capable of playing Crysis on "very high"