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GamerNode: Crysis 2 Review

GamerNode: It's no secret that first-person shooters have stagnated. Carbon copies with shinier textures continue to sell incredibly well. Like these clones, Crysis 2 does little to create new material in the genre, though it cobbles together disparate gameplay elements that do create a level of interest that another modern Middle East liberation sim can't. All the trappings are there, to be sure: reward-driven online multiplayer, customizable campaign attributes, the infamous "sandbox gameplay"... but haven't I done this already?

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gamernode.com
Tachyon_Nova5558d ago (Edited 5558d ago )

The review is so poor its not worth reading. It makes so many unexplained points that its clear the authour has something against the game. Here's some examples.

"Even aside from the fidelity, the design of "Independence Day" New York City has all the detail, destructible cover, and breathtaking set pieces that a modern shooter could dish out. Unfortunately, it's a little redundant." - No explanation off the back of this at all. How is it redundant? You've just described soemthing that sounds cool and then called it redundant, what is the reader supposed to take from this?

"These choices are the saving grace of Crysis 2, because without the somewhat limited toolset available, I'd give up after the first firefight ended in dues ex machina number one" - Don't even know what the hell this means, but Crysis 2 gives you amuch larger toolset than most games.

"The problem is that after four or five levels, the unique mechanics have been worn to a repetitive nub, despite the upgradeable Nanosuit abilities and parkour-oriented level design. There are varying locales, but a disappointing formula applied to all of them." What is dissapointing about the level formula? From my experience each level gives you the option to deploy a different plan of approach than the previous level. Again, explain what you mean when you make a major point like that!

"The whole thing is so disjointed, I barely ever knew my next objective or why I might be headed towards it. I think there was something about killing aliens..." If you couldn't follow the story in Crysis 2 then you must be suffering serious brain damage, which would explain the wuality of the review.

"To top it all off, overheard dialogue in the first level amounts to "Those damn aliens better get of our land!"" - Really, because I over heard the AI talking about why Dominic Lockhart wants to kill prophet so badly. You also get to hear them talking about whats happening in the background and you can overhear them giving orders and reporting in if you make them aware of your presence.

" Just like the campaign, though, these aspects wear down as quickly as the mediocre gunplay" - Whats wrong with the gunplay? Its really smooth from what I've played...

And to sum it up "Final Word: Crysis 2 does little to create new material in the genre" - Crysis 2 has got to have one of the most unique FPS campaigns released in the last few years and thats what you have to say to it....

GamerEuphoria5558d ago

You sir have indeed made more valid points than the review :D

40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2176d ago (Edited 2176d ago )

Just in time for those that got the month trial.

DrDeath2176d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2560d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072560d ago (Edited 2560d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142560d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2559d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2560d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2560d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2559d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2554d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.