
iPhoneLife - After a false start on part one (I loaded it up one time and just watched a slight intro without actually playing the game), I couldn’t put it down the first time I actually tried to play. In fact, I liked it so much that I played it again before playing part two. Needless to say I was pretty stoked about venturing into the second installment of this psychological horror mystery, hoping the answers to all my questions would be revealed. Well, I’m still hoping… At least it was an enjoyable second leg of the journey.

GB: "Hysteria Project 2 will remind you of Dragons Lair and Heavy Rain, except the latter is a really good ‘game’. There is hardly any gameplay here and requires a lot of trial and error, and has a horror theme, which should have been obvious from the title. It’s comprised completely of cutscenes and has a few puzzles and some interactivity element. Also, it’s one of the worst games I have played this year."

PushSquare: "In many ways Hysteria Project 2 is a step-backwards. In trying to flesh out the ideas established in its predecessor, BulkyPix has crafted a game with more ambition and less polish, resulting in a frustrating mess of trial-and-error puzzles."

ATemporaryDistraction.com: "With the golden age of survival horror ending with the PS2 and the genre’s top franchises either falling off the map (like Fatal Frame/Project Zero, whose fourth entry never officially made it outside of Japan) or embracing action over scares (like Resident Evil 5), next-gen console frights are becoming fewer and farther between. Gaming horror fans sadly have to take what they can get, even if it’s a PlayStation Mini title. But while Hysteria Project 2 has some creepy potential on paper, on PSP it’s a disappointingly inert game burdened by painfully awkward controls and a lack of engaging gameplay."