
MMGN writes: Splinter Cell 3D is a solid if disappointing port of Splinter Cell: Chaos Theory. Much like the DS port from a few years ago, this 3DS version of the popular stealth title offers concise and somewhat improved gameplay mechanics over its handheld predecessor, but a lack of multiplayer and new mechanics leave the experience feeling shallow. There is little originality in this port, and whilst the 3D definitely adds depth and improves the game’s visual pizzazz, Splinter Cell 3D is just another bare-bones launch title that plays decently but fails to offer a memorable experience.

Bruce Morganholt is something of a computer genius. Having been working hard on deciphering the works of Philip Masse (a dangerously intelligent man who was taken out by Sam in the first game), good old Bruce finds himself kidnapped, and placed at the centre of an information tussle between most of the major Eastern countries. Sam, as always, is sent in to rescue the genius and find out exactly what the various terrorist factions are after.
Sound familiar? Splinter Cell 3D, for those that don’t know, is actually a remake of the third game in the series, Chaos Theory. Released on Xbox, PS2 and PC back in March 2005, the story remains pretty much untouched in this version.

Nintendo are set to launch a series of Nintendo 3DS console bundles after the summer, beginning with two of Ubisoft’s big name franchises. Both Tom Clancy’s Splinter Cell 3DS and the forthcoming Driver Renegade 3D will be included in official bundle packages.

Splinter Cell 3D is a 3DS port of the single player campaign from Splinter Cell: Chaos Theory, and the game benefits from its AAA pedigree. The cartridge offers a full story with cut scenes and gunfights and it’s the sort of title that’s otherwise absent from the lackluster 3DS launch lineup. Sadly, that doesn’t make it a good game. Splinter Cell 3D may be filling a void, but it’s a terrible port with miserable controls and Sam Fisher isn’t enough to make the experience worthwhile.