All Channels
120°

What exactly is "Fun"?

Too many gamers today subject their sense of what’s fun into an arbitrary, numeric value system, designed to delegate what is fun or how fun something is, into how fun is something supposed to be or should be in accordance with a guy’s opinion or the general consensus. If needed be, the concepts, semantics and debates of such a question can go on forever, touching bases on points not brought up, and ones that may not need to be. More so than anything, my words today were just meant as a slither of enlightenment in an effort to awaken that individualism that resides inside all of us and lost within too many. What compelled us to favor sports games more than fighting, or MMO’s over Puzzles, what essentially defines us as a gamer should never be decided by an outside source. We, who enjoy what we do not because we were told to, but because we want to, cannot let the sudden insurrections of these console wars and armchair gaming journalists rob us of the gift that comes with being an individual. Help rekindle and transform that gaming spirit back into your heads then into your hearts, where only you and your unique gaming prowess can define what exactly is the definition of fun.

Read Full Story >>
wiredcontroller.com
kyl2775508d ago

When I enjoy playing it, did this NEED an article?

mushroomwig5508d ago

Fun is when you.....fun is.....it's like...it's kinda...sorta like...what is fun?

Let me spell it for you..

F is for friends who do stuff together
U is for you and meeee
N is for Anywhere and anytime at all.

Lavalamp5508d ago

*in a chorus of singing clams*
...down here on N4G!

whydoyouask5508d ago

I think snorting coke is fun...maybe we can make a game about that?

Show all comments (14)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai1d 10h ago (Edited 1d 10h ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio1d 3h ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing1d 1h ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster921d 2h ago

Once they re-evaluate exclusive all will be fine….

S2Killinit1d 2h ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing1d 1h ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster921d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."