
Shadow Harvest is a highly immersive 3rd-person tactical action game set in the year 2025 on various current and future points of conflict around the globe. The game is in development for PC and XBOX 360. Featuring dual character control, amazingly realistic graphics and a refreshingly different storyline, Shadow Harvest is a completely new interpretation of the tactical-action genre. Being an ISA* agent, the first character, Myra Lee, has a background in espionage and stealth operations, while the other character, Aron Alvarez, is a hard-boiled close combat specialist of US Army's Delta Force. Both characters are deployed as elite black-ops agents on various hot spots worldwide and behind enemy lines to cooperatively complete covert operations.
To optimally achieve all mission goals, the player needs to combine Myra's stealth skills, athletic abilities and cleverness with Aron's blunt open battle approach. In many situations the nail biting about whether to go in hot with guns blazing or to use suppression techniques and alternative paths is up to the player. Thanks to its open level design with multi-paths and optional secondary objectives, Shadow Harvest also offers great replayability
With Myra and Aron having a different style, a totally different approach on combat tactics and (obviously) a different gender, one big focus of the game are the witty yet snorty dialogues between the two agents.
Despite its highly detailled and realistic look, Shadow Harvest does not strive to be a hardcore military sim nor does it want to be just another dual-character-shooter. Featuring real stealth and action-adventure elements, its refreshingly new mix of features allows never before seen possibilities in interactive storytelling and lets the player dive into a highly thrilling storyline in an unforgettable immersive and unique gaming experience.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."