
MMOCrunch discusses the new trend in the MMO industry to start accepting payments from players while the games are still in beta.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Seems a bit ridiculous to me. Personally, I think people should only have to pay if they continue their game when it officially releases. Otherwise, their account can just be reset.
Thats bull, a beta is an early test run on the public. If anything, game companies should be paying more game testers to check out their product before launching. Its this kind of greed that makes me angry. Using a beta test is a win win for gamers and developers because we get to check out a game early and they get to have honest feedback about problems to make a better selling product.
Now some people want to charge so that we can tell them their game's problems? Doubtful thats going to fly