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Gaming’s Entitlement Mentality

Jason Lomberg writes: At GDC 2011, Nintendo president Satoru Iwata discussed the figurative “race to the bottom,” wherein the low-ball pricing structure of iOS erodes the perceived value of AAA games. Similarly, on Mobcast #96, the gang discussed microtransactions and indie game development—one guest remarked that a steady diet of .99 iOS Apps had made Tactics Ogre’s $39.99 seem excessively high. I believe this is endemic of a pernicious entitlement mentality that has expressed itself among gamers in recent years.

TruthbeTold5531d ago

The truth is that many of those $1 dollar games are lowering expectations and damaging price points for greater efforts. But it is also true that many greater efforts just cost too much. You can only buy so many 40-50-$60 games that are only worth playing once/twice, or not worth finishing before you get pissed off and disillusioned.

Gungnir5531d ago

Not sure I agree, but interesting discussion in the comments below the article on the originating site.

JamesDeRosa5531d ago (Edited 5531d ago )

Interesting.... Don't know if I agree either, but it's food for thought.

Sadie21005531d ago

The thing the author doesn't acknowledge, though, is the # of hours someone can get out of multiplayer. It's easy to justify the $60 for a Call of Duty knowing just how much you're going to play it.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage35d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman34d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb34d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.