
Inside AX's Nick G. gives an overview of DLC and how it's more of a necessity than for-profit.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
... DLC has made me spend LESS on games, not more, simply because I don't buy those DLC-milking games, but I just wait for a 'complete' edition to be released later on.
So a game used to cost 50 euro new. They release DLC to try and skim me out of an extra 20 bucks orso...
... meaning I won't buy the game for 50 euro. I won't be buying any DLC. I'll wait a year and pick up a 'complete' edition for 20 euro, IF I'm still interested in the game by then!
It works in my favour as well, as I end up buying lots more games (and with more content), yet I spend less money in total!
It's both, all depends on how it's done.
Wait for a year when they bundle the game with all the previous DLC which will altogether be less than the current price, brand new.
games that milk in dlc i buy used
lol by trying to pimch us they may end up losing money
I discovered something interesting on various game forums.
There are some hardcore gamers that finish 2 or 3 games a week. The way they do it is they buy the product new, finish it in a few days, then sell it back while it still has a high resale value so they get most of their money back.
$60 - $40 = $20 to play the game.
When games have single use codes it will reduce the resale value of the game.
$60 - $30 = $30 to play the game.
The reason there is a strong used game market is because there are a lot of people who sell their games. If the resale value is diminished I think those hardcore gamers will buy fewer new games because of the additional cost to them.