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140°

How Soon is Too Soon for a Game Sequel?

The game industry is turning into more of a drug dealer than and entertainment provider -- hookin' gamers up with their fix until something dies.

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geeksweat.com
InTheKnow5536d ago (Edited 5536d ago )

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A video game is like a television series except condensed into a one release. If you don't like the latest installment, don't buy it. The don't buy comment was for those that like waiting years for another installment.

@Kyl, Sorry, I didn't know you were being sarcastic and thought you agreed with the 1 year you posted.

Multi-player adds numerous hours and can actually last for years as can be seen from games like Halo 3 and MW2. Just because some one is playing a game today doesn't mean they will be playing in a year or 2 or 5. COD is striking gold right now because the same gamers are buying it year after year. It will all come to an end as those gamers move on and the casuals become more hardcore and push another title to the top.

kyl2775536d ago (Edited 5536d ago )

I never said I didn't like it but 1 year is too little time.

A television series lasts from many many hours while tons of games these days last 6 hours. When Max Payne was released people thought 10 hours was too short and a game like Deus Ex could last you 15-25 hours.

It's funny what gamers think is acceptable these days.

gypsygib5536d ago

Yep, 1 year just means essentially the same gameplay and graphics with different environments and minor tweaks.

The only games I don't mind yearly installments from are sports games because minor tweaks mean completely different gameplay.

WildArmed5536d ago

I think it's important to differentiate between sequel time and development time.

Regardless of what I think of CoD-franchise, it's important to note that each game has at-least a 2 year dev time.
That's why they trade off CoD between Treyarch and IW.

Now, if you consider the franchise Resistance.
R:FoM and R2 were released two years apart.
But it's important to note, that the dev. time and resources were not allocated to R2 alone in those two years.
They were working on Rachet and Clank, which was release between R:FoM and R2.

I'm just trying to make a point that it's not the time between the sequels that matter, it's the resources and time put into them by the developer.

Schism205536d ago

1 year is fine as long as its quality. Just look at AC brotherhood that game came out a year after and it was great.

gypsygib5536d ago

IMO, I've never played a "great" Assassins Creed. They're always cool for 3-5 hrs (cause it a world you'll never see) then you realize the combat is noob-skilless and the mission are lacking in excitement.

You don't even need to assassinate, you can massacre everyone easily like Rambo. Hitman had better assassination gameplay.

RedPawn5536d ago

I heard this is what really kills Dragon Age 2.

Kran5536d ago

Origins and II were like 18 months apart. :/ Thats long enough.

WildArmed5536d ago (Edited 5536d ago )

I think he was considering the time between their ME-release and DA-release.

Bioware has been juggling games alot, You get ME or DA every year, heck, this year we got DA2, and in the fall ME3..
both from bioware.

In terms of development time / resources, it does bring up a few questions.

bumnut5536d ago

Agreed, but I'd say 2 years for an RPG.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai26d ago (Edited 26d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio26d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing25d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9225d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit25d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing25d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9225d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."