
Karl Magnus Troedsson, DICE's General Manager, in a games.on.net interview, has admitted that bringing back the prone mechanic raises the issue of snipers laying down in the grass and what that entails.

Battlefield 3's former Lead Designer has revealed that there were two cut missions from the main campaign
Get rid of campaigns, move the game to mobile, and try to compete with warzone. They would save time and money.

Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.

This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.
Prone should be able to be worked out, let's see how it goes
I don't like prone in MP shooters. It makes easier to people camp, specially snipers. Crouch is enough for me.
The way I read the title is that DICE's general manager was the problem
so enemy tags / killcam / little to no foliage cover / poor camouflage suits aren't good enough but wanted snipers to do without prone [in BFBC2] too,wow talk about unbalancing a character yet there was an outcry against snipers lol ok. so in BF3 they'll put a glowing red triangle for snipers who go prone? how 'bout there be a sniper radar only,where it shows a floating cam above wherever they move,ya know to "help fight camping" as some refer sniping as...bah,more b.s. about tactic gaming,why even include sniper guns if snipers can't do their thing they do like in the real world of some sort,or just give snipers a gun that don't kill with one shot,ooops they already do that in BFBC2 drats,umm,your call DICE..think of something s/mart.
This is not a problem at all.
Just make a game mode where prone is disabled and another where prone is enabled.
It gives players choices.
The only reason this DICE guy sees it as a problem is because consoles are involved and they are far more limited in the department of variable game modes.
On PC, games like BF2 or TF2 have so many variable modes with different servers to meet the tastes of the many players out there.
It is usually a console issue when the developer is forced to make a choice.