
Ever since Sony showed off the SIXAXIS controller in motion for the first time, I don't believe the media has been quite convinced of it's capabilities. We've seen some 2nd and 3rd party developers taking advantage of the controller's motion capabilities, but to a very limited extent(with the exception of LAIR).

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

Conan the Barbarian is a well-known name across pop culture and entertainment. Join Netto's Game Room as they dive into his forays into the gaming medium.

Leaked source code for Rockstar Games' GTA V appears to have revealed the protagonist of the now canceled Agent.
No need to screw around with gimmicks. This is the one area Sony f'd big, should have just had rumble and skipped the entire suxassis crap.
edit: below, you are right I'm sure. Still just don't force motion on us unless it actually makes sense like shaking an enemy off like in Resistance.
Some dude today told me KZ was cancelled . I was like WTF, this is ONE game I want to play on my PS3 when I buy it.
Can anyone confirm this cancellation as BS ??
Warhawk (vehicle control) and Heavenly Sword (arrow and thrown item control) both use the SixAxis very well.
i like how the last sentence uses lair as the poster boy for motion how about warhawk that uses motion very well wait that's a good game better not mention it.
Anyway i understand the fear that the gameplay can be ruined (lair) so they should just use it if it makes sense dont push it just use it when it can add a little extra finesse to the game
I hope for ONCE they just forget about how to implement motion control and worry about making the game as best as they can. Here's to NO motion control in KZ2.
Every game i've played so far with motion control feels as if it's forced, and just not natural. In fact, I don't know if it will ever feel natural.
Besides, if I really wanted to put that much effort into playing games, I would have bought a Wii. I bought the PS3 so I could sit my lazy ass down in front of my TV and do all of my planet saving, car driving, gun shooting stunts in comfort. Who would want to do all that flailing around of the arms after a hard day's work?