All Channels
Popular
210°

Auto aiming removed from Crysis 2

From PGN: "If you’re a PC gamer and haven’t tried out Crysis 2 yet because of some of the problems that people have been experiencing, then know now that Crytek has put in some very important updates…arguable the best being the removal of auto aiming."

Read Full Story >>
paulgalenetwork.com
Pandamobile5528d ago

Was this not from the day one patch?

MikamiFanForLife5528d ago

This isn't also for Xbox 360 and PS3 versions is it?

Pandamobile5528d ago

No, they wouldn't remove auto aim from the console versions. How else are they expected to aim without the assistance of an aimbot?

RedDead5528d ago (Edited 5528d ago )

Hahaha don't be silly

DolfZigglers5528d ago

No, they're just talking about the PC build. The article itself mentions that there are a few other things fixed. I'm just thankful for a good anti-cheating system..at least as good as a company can make.

NarooN5528d ago

If you need aimbot on a console, you just suck at life. I can aim just fine with analog sticks, and any time a game lets me turn off auto-aim, I always do it. This myth is mostly created by PC Elitists too afraid to admit they suck balls with a gamepad, because they never took the time to simply learn how to use one.

I'm not saying analog sticks beat out a mouse, because that'd be retarded. I still play some FPS on PC, but only because it's PC exclusive. If the PS3 version of the game has no option to disable auto-aim, they can keep it.

+ Show (1) more replyLast reply 5528d ago
eggbert5528d ago

yes, the vast majority of console shooters employ auto-aim because of the inaccuracy of analog sticks.

Miths5528d ago (Edited 5528d ago )

I just bought the PC version of Crysis 2 on Steam a few hours ago, and I almost can't believe how ridiculously difficult it is for me to hit what I try to aim at - both in singleplayer and the two multiplayer matches I've tried so far (where I managed to score a combined grand total of... zero kills :)).

I've been a PC gamer since the early 90s - only turning part time console gamer a few years ago - and spend around 6+ hours a day in front of a PC, so it's not like I'm not used to mouse and keyboard.
I've never really played shooters on PC though - aside from a few sporadic and very short lived attempts over the years - and clearly that requires a whole different level of mouse dexterity and precision than playing RPGs or navigating desktop applications :).

BlmThug5528d ago

@miths Wow 6+ Hours, Fucking Lowlife, Get Out Of Your Mums Basement

TheDeadMetalhead5528d ago (Edited 5528d ago )

Why does auto-aim even exist?

DirtyLary5528d ago

Because consoles controls are analog. So they have a huge deadzone. PC mouse and keyboard are digital so you can be pinpoint accurate, can't do that on consoles.

Pjuice5528d ago

consoles became the mainstream gaming machine so devs had to figure out how to make fps play better with analog sticks and they have tons of scripts to help the controller aim better not just auto aim, they also use magnetism, snapping, acceleration and friction to help a controller aim better because its so slow and inaccurate

Show all comments (18)
40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

Read Full Story >>
gamerheadquarters.com
Games1st2135d ago (Edited 2135d ago )

Just in time for those that got the month trial.

DrDeath2135d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster2519d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072519d ago (Edited 2519d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142519d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2518d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2518d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2518d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2518d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2513d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.