
Crytek's Principal R&D Graphics Engineer, Tiago Sousa, takes us through a highly detailed and informative presentation on CryENGINE 3 and it's key rendering technologies.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.
Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?
I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?
DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "
I really hope they come out and push the industry forward like they used to. I miss old crytek
Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.
Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)
Crysis 2 PC Low settings = console settings. Interesting.
Looks like Crytek is trying too hard to sell their engine to other devs.
i still wish for consoles its came in a 2 disc set 1 game cd and 1 sandbox editor cd. that would be cool.
Game is fun but grafx were disappointing. I forgave the sub HD resolution because I thought it would be a sandbox type game. But it is as linear as Killzone, Halo and Resistance with much less going on on screen. Still I guess for a first try it shapes up pretty well. It's not "OMG TEH GRAFX" but it's far from ugly and is the best looking game on at least one console. Once they do more optimizing on the engine it'll be a force to be reckon with on any platform.
MGS4 did NOT run in "Full" HD...lol