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Mainstream 3D Gaming Rapidly Approaches

GN writes, "Three towering monitors flanked left, right, and center as I took my place in the throne of NVIDIA's suite in Boston; a keyboard and mouse gleamed in the light shed by the Acer Surround 3D-compatible monitors, clearly awaiting the divine touch of an experienced gamer. In the center of it all rested a pair of sleek, dark active shutter glasses -- this must be what King Arthur felt like when drawing Excalibur from the stone."

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gamersnexus.net
shovelface885570d ago

3d gives me headaches, as it does many other people. Just look at all the complaints with the 3DS.

I don't think 3d, at least in it's current form, will ever be "mainstream" with regards to gaming.

Active Reload5570d ago

What exactly did you watch in 3D?

mfwahwah5570d ago

I bet you in the 1920s there was some guy talking at the corner shop about how "television broadcasting" was giving him and his neighbors headaches, and that it would never take off.

I'm sure a lot of people originally complained about cars and motion sickness or something too.

Point is: Technology moves forward. You either give it some time get used to it or you avoid it at all costs. Not like you'll be able to game 8 hours a day on a 3D set up your first week using the technology....

3D is pretty obviously one of the next steps forward, and I'm not about to sit around and grumble when it's probably going to turn out PHENOMENAL after a few years.

shovelface885570d ago

You should do a bit of research into what 3d actually does. If you did, you would know that television vs. 3d isn't a valid comparison.

3d in effect tricks your eyes into focusing much faster than normal, this causes the 3d effect that you see. This effect strains your eyes and in many people causes nausea and headaches.

http://www.reuters.com/arti...

There is an article explaining some of it. I could really care less if people like it, it makes my head hurt. Every movie I've gone to see I had a mild to severe headache after.

I love my PS3, but I will never play in 3d after trying KZ3 3d. It made me feel sick and was just overall distracting to me.

mfwahwah5568d ago

Well yeah it isn't a perfect analogy. What I'm getting at is technology improves. Both in terms of "television to 3D" as well as "bad 3D to good 3D." The kind of good that doesn't bother you. For reference I'm going to pull a nice quote from your article (too lazy to do my own research at the moment):

"'By going to a single digital projector, those issues were solved,' he said.

Friedman said she thinks most people will do fine with 3D movies and with 3D TVs, but Rosenberg said people may quickly tire of the novelty."

See, now I'm not sure about how 3D games work nowadays (your article was mainly about movies, for one thing), but I'm sure that once you adapt you'll adapt. ing strain. Now I'm absoultely fine with them. 3D may take a bit longer to adapt to than something like glasses, but I'm sure with improving technology it'll be a completely reasonable option.

socomnick5570d ago

yup one headache and that person will probably never play it again.

Mainstream home 3d set ups will never take off.

archemides5185570d ago (Edited 5570d ago )

to the detractors, 3d projectors (and cameras) will change everyone's mind

i already livin the dream at 135"

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger84d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree84d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad83d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX83d ago

It's commercial how they show it. Typical any company does that.

Goodguy0183d ago (Edited 83d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9294d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long94d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger94d ago

Everything you said but for me MS is always the problem.

isarai_lee94d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa94d ago (Edited 94d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.