
Worldwide portfolio planner for popular platform says delays are just rumours.
In an exclusive interview with Develop, Xbox Live Arcade's worldwide portfolio planner David Edery has said that games developed for the service are not being delayed.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
anything that comes out the mouth of a man that wheres THAT shirt.
I think MS should never let the limit go beyond 250MB maybe at max something like 400MB, otherwise it wont be Arcade anymore.
Does that look like a guy you could trust?
Where's my damn marvel vs capcom.