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Five reasons why the Bungie-Microsoft split is a smart move for Microsoft

ZDNet's veteran Microsoft watcher Mary Jo Foley (previously of Microsoft-Watch.com) brainstormed with colleague Larry Dignan and came up with five reasons why the Bungie spinoff is a good move on Microsoft's part.

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blogs.zdnet.com
JokesOnYou6803d ago

many gamers enjoy what BUNGIE created with Halo franchise and Bungie themselves have stated they want to do more with the Halo franchise and new games within the Halo universe, they have been very very successful so far so why would micro or Bungie allow anyone else to mess with their cash cow? The fans of the franchise wouldn't want any other dev to do Halo, other dev's should continue to do their own thing, stick to their vision and hope their franchise can come close or surpass the success of the Halo franchise.= MORE great AAA new IP's, which is good for all gamers=

JOY

Gamespot-equals-EGM6803d ago

I love how after the fact, its all of the sudden a great idea. This is just a spin article from an Xbot. And also, she's butt ugly.

Sayai jin6803d ago

It's a good movae for both Companies. Bungie already stated they are already working on a Halo game (Halo Wars ?) aand that they woul make more in the future. What this ove basically did was that it allows Bungie to develop new IP's, but MS gets first refusal rights. So if they want to keep a game exclusive to MS they can. Bungie also stated that MS platforms will still be the priority system they build for. So it seems that Bungie has the opportunity to make another hit. Bungie games will still be produced by MS Game studios and any gameying games from MS. hWich probaly will not happen because Sony or Nintendo does not want to buy anything from MS. Also this save MS mega bucks, now they can go out and sign another mega hit dev. Which may be scary thought for some. Expect to here something before the holidays.

Quickstrike6803d ago

ya break box 3SH!TY - bungie = no more halo which = ppl throwing/taking their break box back 2 wal-mart

stonedog6803d ago (Edited 6803d ago )

made the original x-box; it was this game that made ppl want to get the X-box. MS was late to the party and Sony had a hammer lock on content providers. Therefore at the begining MS needed to purchase studios to get content. Given MS sucess with the 360 in terms of installed base and the willingness of third parties to produce games for the 360 MS is not as dependent on having to produce there own content. By contrast this is the path Sony seems to be walking now.

It seems a good move for MS to release Bungie and benefit from any future IP that it creates through its equity interest and new content for the 360. Further, MS owns the Halo IP which was sibstantially what they were buying when they purchased Bungie. It also seems logical that this will also cut costs for MS entertainment division.

Salvadore6803d ago (Edited 6803d ago )

MS will definitely have to rely on developing and acquiring games.

skynidas6803d ago

let other developers make HAlo

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney35d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage36d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman35d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.