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40°

game-sait: nVidia launching new flagship GPU on March 24th

This announcement comes nearly 2 weeks after the release of AMD’s flagship GPU/GPU’s the Radeon 6990...

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game-sait.com
Kakkoii5553d ago (Edited 5553d ago )

The website speculation that it could possibly be a GTX 590 seems unlikely, since Tom in the video states it's the "next generation" GPU. And when Nvidia or ATI say that, it pretty much always means a new architecture or refresh. Plus the fact he said they have been working on it for over 2 years, which they wouldn't do for just a dual GPU version of their top GPU. A typical new GPU architecture is worked on for a few years, with the first 1-2 being design, and then another year for prototyping and refining before ramping full production.

But anyways, it will be interesting to see what this is. Nvidia has been making a lot of strides in general computing with GPU's. So it's always exciting to hear of a new architecture from them.

ATiElite5553d ago

Most sites say it's 2 GF110 with the full 512 cuda cores running at 600-630mhz 3420 mhz memory clock 2x384mb interface 3GB GDDR5 ram and TWO 8 pin connectors. Rumor is Nvidia is targeting $700 price tag (yeah right)

but will have to wait till midnight the 24th

ATiElite5553d ago

Most likely a paper launch or very limited supply as Nvidia has been doing that a lot lately.

Either way very excited to see if Nvidia can beat the HD 6990 without making a card that cost $1100.

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger63d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree63d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad63d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX62d ago

It's commercial how they show it. Typical any company does that.

Goodguy0162d ago (Edited 62d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9274d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long73d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger73d ago

Everything you said but for me MS is always the problem.

isarai_lee73d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa73d ago (Edited 73d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.