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Crysis 2 kills off 2 Multiplayer Character Classes

@XG247: We’ve been running around with our upcoming review of Crysis 2 for the past week and we thought we’d best shed up light on the death of a couple of character classes.

SilverSlug5531d ago

Jesus, EA should have just delayed the game.

Shackdaddy8365531d ago (Edited 5531d ago )

Why? It looks great. And Crytek combining those two classes into one makes sense. They probably thought the shotty was too powerful a gun to start off with.

kaveti66165531d ago

looks don't mean anything.

Shackdaddy8365531d ago

Fine. It also plays good. Happy?

jjohan355531d ago

Wow that was the most pointless article. No reason to click on the link. The article summary on N4G contains most of the article lol.

MasterChief36245530d ago

"It also plays good. Happy?"

No, because it should be "plays well".

Grammar Police unite! :D

+ Show (1) more replyLast reply 5530d ago
OdinFallen5531d ago

You haven't provided one good reason why they should have, FYI.

SilverSlug5531d ago

The demo was a disaster, it controlled bad and had tons of issues that EA pulled it before the full game.

Tachyon_Nova5530d ago

In future thats a good lesson devs should learn. If the demo you put out in a hurry to promote the game has issues, you have to delay the whole game.

WTF!!!!!!!!!???????????????

OdinFallen5529d ago

What version controlled bad? I didn't find any major issues with the demo aside from latency issues during the kill cam. What are these "tons of issues" you speak of?

wissam5531d ago

Why did they removed the two classes in the first place.

Shackdaddy8365531d ago

They probably just renamed the demolitions to gunner and then killed defense cus they thought a the shotty was too opd for a starter weapon...

mightyboot5531d ago (Edited 5531d ago )

Killzone 3 should had the same treatment.

Infiltrators with shotguns and proximity mines are pretty anoying

dkgshiz5531d ago

@ mightyboot. You just have to have good eyes and try to look for the flash of red over their names. Not too hard.

--------5531d ago (Edited 5531d ago )

Agreed, it's really not hard at all - I find people just grab at things to complain about when they're not intelligent enough to counter it with simple common sense.

I don't even play as an Infiltrator and I can spot them easily. They're the guys with the flash of red over their heads, running from the enemy spawn killing your teammates.

I've got no problem whatsoever with the balance of the game - the people who aren't any good at it do. Not a generalization, just an observation.

Sorry to continue this part of the off topic thread but I felt I had to say it.

jjohan355530d ago

People who have a problem with KZ3 balance =/= people who aren't good at it. People who have a problem with KZ3 balance tend to be those who feel that KZ2 is a much more balanced and well-crafted game.

Danielmccue5530d ago

i always see people complaining about this.
if they actually played killzone 2 they would know that infiltrators come up as red dots on the damn radar.

Also you have to hold down melee to brtal melee it doesnt just happen.

xVeZx5531d ago

anybody have the original picture of what the 2 classes did?

PSWarlord5530d ago

I do agree with mightyboot about the proximity mines...lots of players just seem to be setting loads of em around their spawns den camping..I think personally you shouldnt b able to replenish proximity mines until you die or at least till the last one blows me up lol....But infiltraters are easy to spot keep an eye on radar and your know it them coz theres no dot!
On Topic- I may pick up Crysis 2 for the SP, the MP demo didnt really do it for me....but then again L.A Noire is out soon.

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

Read Full Story >>
gamerheadquarters.com
Games1st2132d ago (Edited 2132d ago )

Just in time for those that got the month trial.

DrDeath2132d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster2516d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072516d ago (Edited 2516d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142516d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2515d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2516d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2515d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2515d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2510d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.