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Camarillo: Crytek had to rip CryEngine apart for multi-platform

Crytek’s Nathan Camarillo has spoken on the challenges of multi-platform development for a series lauded as a PC benchmark.

As part of a round-table conference call, as reported by GameShark, the executive producer said going multi-platform with the PC-centric series was challenging – but PC development isn’t easy, either.

“We had to take CryEngine 3 and rip it apart and re-architect a lot of the engine to support multi-platform,” he said.

“It’s a tall order to do all of that; simultaneously building a game while the engine is being constructed underneath it.

theonlylolking5546d ago

I think that it was for the better since now the engine is way better optimized and has better graphics than Crysis 1. http://www.youtube.com/watc...

BK-2015546d ago

It runs much better on my rig than Crysis 1 but the graphical leap is fairly disappointing.

pixelsword5546d ago

That's what I'm hearing for the PC: it runs better, but it also isn't quite the leap people were looking for.

To be honest, I'm starting to wonder if it's because the environment was so different from the first one the underlying reason why the game has taken the direction it did. I'm not saying that the engine didn't have to push as much as the second one does, but one has to wonder...

theonlylolking5546d ago

The graphical leap is not nearly as much but IMO optimization is greater than super graphics and low optimization.

Theonetheonly5546d ago

Am i the olny one who noticed the
"6 specifications" comment that adjust 121 graphical settings. he said 6 in the demo there was only 3 w00t w00t :)

come on maximum extreme setting *fingers crossed*

kevnb5546d ago (Edited 5546d ago )

It isnt nearly as dynamic as crysis. Nothing felt canned, you saw something you could blow.it up, draw distance was awesome, you saw a vehicle and you could get in. Now things feel more canned and scaled down, but still leaps and bounds more impressive than most multiplat shooters. i must admit though, most.pc.gamers i know actually like a good.dose of "consolization". many gamers have forgotten how.simple fps games on pc were, just better played on pc even to this day.

BeastlyRig5546d ago (Edited 5546d ago )

& my heart also Crytek :( oh what could have been!! oh well bf3 is coming..

sp1deynut5546d ago

...wasn't a generational evolution of technology, like most new engines/iterations. UE3, Id Tech5, Frostbite 2.0...those are evolutionary iterations of engines from some of the industry leaders. CryEngine 3 is really CryEngine 2, adapted to multiplatform development for easier...and better...optimization. I don't expect a real leap in graphics until CryEngine 4, which likely won't emerge until next-gen.

Sharky55546d ago

dude, are you serious...you are seriously talking out of your a**...

YeOldeGamer5546d ago

he's 100% correct.

BTW, when you disagree so vehemently with someone, it makes you look pretty ignorant when you can't/don't bother to provide a reason or explanation. :o

a_bro5546d ago (Edited 5546d ago )

He's not talking out of his a**. i agree with his comment.

CryEngine 3's purpose is to finally bring what was CryEngine 2 to consoles. if they wanted to, they could of continued to upgrade CryEngine 2, just like how epic continues to upgrade their UE3 engine.

CryEngine 2 was a resource hog, just imagine CryEngine 2 on consoles, they would explode at the instant that you run Crysis on it.

plus there was a financial reason for CryEngine 3 as well, bringing it to consoles meant more money for bringing their games to PS3/360 plus getting 3rd party companies to license it and use it for their games as well.

BTW, they probably dont have to create a cryEngine 4 since this engine is very scalable, and it can indeed pullout mindblowing games. My guess is that Crytek wont have to make a CryEngine 4 until the end of Next Gen (aka after the end of PS4/720).

Although i am dissapointed on how the PS3 version turned out, im hoping that the PS4 play amazingly great with this engine.

joab7775546d ago

Do not get ur hopes up. The ps3 version has more to do w how much time was spent and how well they knew the hardware. It could have been much better on the ps3. Consider this though. Crytek releases a ps3 version that bears simialar resemblance to the PC. What would Xbox gamers and PC gamers think or do or say. Remember, they make up the majority of fps gamers. Here's to hoping dice is being honest about their ps3 version of b3.

a_bro5546d ago

yea, sometimes i wonder, did they really take full advantage of the cell processor? I mean the cell processor isnt there to be a cpu, its also there to act like a gpu as well.

a_bro5546d ago (Edited 5546d ago )

ok let me rephrase that for the schizophrenic few, the cell can do a few GPU functions, which is why first party companies moved a few of those functions to the cell processor. one such function is anti-aliasing. it is the reason why i wonder if Crytek has fully taken advantage of it to free up power of the RSX.

Battlefield 3 is apparently taking full advantange of this

http://www.slideshare.net/D...

flokojxxx5546d ago

Most biggest console rip in gaming history soo disappointing graphics is same on all three platforms
shame you cevat yerli.

hiredhelp5546d ago

cry4 he sais lol. engines takes years to make.as all devs keep saying. this isnt cry engine 2. but i will say when all said and done. i beleave this was really for it to run on the consoles. and for the pc users. to let whatever beast you have under that hood take the best from this engine. if it was gonna be crysis all over again we would see a major leap we all know this.
unfortunatly we dont seem to get the exclusive pc titles comming as much as we used too. shame

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

90°

DF Direct: Crysis 4's uncertain future is a grim portend for the industry

Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?

Read Full Story >>
eurogamer.net
PrinceOfAnger462d ago

I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?

DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "

isarai462d ago

I really hope they come out and push the industry forward like they used to. I miss old crytek

PrinceOfAnger460d ago

They all look disappointed by this news especially Alex

JEECE460d ago

Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

140°

Crysis 4 put "on hold" as developer Crytek is next studio hit by layoffs

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.

RaidenBlack468d ago

Why'd the day start with such sad gaming news?
Absolutely disheartening.

Jingsing468d ago

Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)

Kassanova07468d ago

I'm always rooting for Crytek.

P_Bomb468d ago

I’m rooting for Crysis. Hope they work it out.

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