
Crytek’s Nathan Camarillo has spoken on the challenges of multi-platform development for a series lauded as a PC benchmark.
As part of a round-table conference call, as reported by GameShark, the executive producer said going multi-platform with the PC-centric series was challenging – but PC development isn’t easy, either.
“We had to take CryEngine 3 and rip it apart and re-architect a lot of the engine to support multi-platform,” he said.
“It’s a tall order to do all of that; simultaneously building a game while the engine is being constructed underneath it.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.
Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?
I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?
DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "
I really hope they come out and push the industry forward like they used to. I miss old crytek
Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.
Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)
I think that it was for the better since now the engine is way better optimized and has better graphics than Crysis 1. http://www.youtube.com/watc...
& my heart also Crytek :( oh what could have been!! oh well bf3 is coming..
...wasn't a generational evolution of technology, like most new engines/iterations. UE3, Id Tech5, Frostbite 2.0...those are evolutionary iterations of engines from some of the industry leaders. CryEngine 3 is really CryEngine 2, adapted to multiplatform development for easier...and better...optimization. I don't expect a real leap in graphics until CryEngine 4, which likely won't emerge until next-gen.
Most biggest console rip in gaming history soo disappointing graphics is same on all three platforms
shame you cevat yerli.
cry4 he sais lol. engines takes years to make.as all devs keep saying. this isnt cry engine 2. but i will say when all said and done. i beleave this was really for it to run on the consoles. and for the pc users. to let whatever beast you have under that hood take the best from this engine. if it was gonna be crysis all over again we would see a major leap we all know this.
unfortunatly we dont seem to get the exclusive pc titles comming as much as we used too. shame