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1UP: Dragon Age 2 Afterthoughts

The lead designer for Dragon Age 2 discusses story beats, development decisions, the future of RPGs, and yes, those recycled dungeons.

Tex1175549d ago

Careful with the spoliers in that artcile.

He would say he would have changed the way they recyled enviroments....Yeah...no kidding. That made the game feel clastraphobic. Not good for a high fantasy RPG.

Other than that...Im still getting a kick out of the game.

Christopher5549d ago

Actually, his wording was he would use them "more artfully" which doesn't translate to not using repeated dungeons. Sounds like they would have just put more time into putting in some more differences that would make them look less repetitive, but they would still use the core dungeon outlines.

Good interview overall, and I completely get what they mean with maintaining an identity with companion armor sets, but I think there were room for some other design decision questions (when are console gamers getting auto-attack? Why the decision to limit weapons by class and force warriors/rogues to stick to just one set?)

Tex1175549d ago

I agree with you, he did use the words "more artfully," but I also didn't say that they regretted using repetitive enviroments...I just said changed the way they recyled enviroments.

Of all the things to beetch about in this game...that is easily number one. I have no problem with experimenting with a framed narrative and a more personal story, but if a developer is going to do that, they need to make the enviroments in particulary interesting to make up for the lack of "epicness."

It was a rush job, and everybody knows it. If you look at it like that...They actually did do a pretty good job.

undercovrr5549d ago

I think the whole answer about the recycled dungeon was just him trying to avoid the real answer - which is time constraint and probably just overall lazyness.

40°

Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?

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thegamer.com
TheColbertinator78d ago

If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

20°

Eternal Strands Developer Deep Dive - Future Games Show Summer Showcase 2024

Mike Laidlaw and Fred St-Laurent from Yellow Brick Games dropped by the Summer Showcase to provide a deeper dive into Eternal Strands, the studio’s physics-b...

70°

EA Made Dragon Age and Mass Effect DLC Free On PC By Retiring The BioWare Points System

Immersed Gamer writes: "In order to replace the oppressive BioWare Points system, EA is making a large portion of the Mass Effect and Dragon Age DLC catalogs free for PC users.

For those of you blissfully unaware, EA and BioWare employed a payment system called BioWare Points on PC to pay for DLCs for titles like Mass Effect and Dragon Age. While PC gamers have been struggling with BioWare point’s unfair conversion rates and extremely scarce and cost-detrimental sales.

Console players have been allowed to purchase content in pieces through the appropriate Sony and Microsoft shops. For real money, and not BioWare monopoly bucks. In turn, console players missed out on some DLC content, such as Mass Effect 2 pre-order bonuses that have been repackaged into a DLC pack."

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immersedgamer.com
TinkerNation1411d ago

Great response to Ubisoft and their disgusting behavior. Ubisoft decide to take away DLC from people who paid for it, while EA give it for free to everyone when they realize their system sucks. Who would have thought that EA of all companies would be showing Ubisoft how it should be done (even if this is EA fixing their own mistakes as well).

Mobis-New-Nest1411d ago

What goes around comes around and I promise you, Ubisoft will see their actions blow back on them when their diminishing sales numbers and stock taking a hit downward. That's the only way a company learns when they decide to be reactive instead of proactive.