
The lead designer for Dragon Age 2 discusses story beats, development decisions, the future of RPGs, and yes, those recycled dungeons.

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.
Mike Laidlaw and Fred St-Laurent from Yellow Brick Games dropped by the Summer Showcase to provide a deeper dive into Eternal Strands, the studio’s physics-b...

Immersed Gamer writes: "In order to replace the oppressive BioWare Points system, EA is making a large portion of the Mass Effect and Dragon Age DLC catalogs free for PC users.
For those of you blissfully unaware, EA and BioWare employed a payment system called BioWare Points on PC to pay for DLCs for titles like Mass Effect and Dragon Age. While PC gamers have been struggling with BioWare point’s unfair conversion rates and extremely scarce and cost-detrimental sales.
Console players have been allowed to purchase content in pieces through the appropriate Sony and Microsoft shops. For real money, and not BioWare monopoly bucks. In turn, console players missed out on some DLC content, such as Mass Effect 2 pre-order bonuses that have been repackaged into a DLC pack."
Great response to Ubisoft and their disgusting behavior. Ubisoft decide to take away DLC from people who paid for it, while EA give it for free to everyone when they realize their system sucks. Who would have thought that EA of all companies would be showing Ubisoft how it should be done (even if this is EA fixing their own mistakes as well).
Careful with the spoliers in that artcile.
He would say he would have changed the way they recyled enviroments....Yeah...no kidding. That made the game feel clastraphobic. Not good for a high fantasy RPG.
Other than that...Im still getting a kick out of the game.
I think the whole answer about the recycled dungeon was just him trying to avoid the real answer - which is time constraint and probably just overall lazyness.