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Plasma'd Episode 5 : Five Dollah Footlong

Chadley and 2Can (AKA DaKillaBoyz) speak upon the topics of Homefront, Red Dead Redemption, Rift, DC Universe Online, Dragon Age II, Borderlands, Duke Nukem Forever, Star Wars The Old Republic, Star Wars The Force Unleashed III, Transformers MMO, Gears of War 2, Star Fox, The Last Remnant, Elder Scrolls IV Oblivion, Sly Collection, and De Blob 2

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megaupload.com
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Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?

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thegamer.com
TheColbertinator87d ago

If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989273d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

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Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.