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150°

Crytek on Crysis 2 PS3 Demo Connection Issues

"Cry-Tom", Community Manager for the MyCrysis forums has posted a notice in regards to the connection issues that many PS3 players are experiencing with the recently released Crysis 2 multiplayer PS3 demo..

"We understand that players are having technical issues with the PlayStation 3 Crysis 2 multiplayer demo and we are working to resolve this as quickly as possible. We apologize if it is affecting your experience and we appreciate your patience and support.

We will update this post with any relevant news."

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mycrysis.com
trounbyfire5546d ago

thats one reason i deleted it

RonRico5545d ago

Me too. Just like the AvP demo, never connected.

GlowingPotato5545d ago

Remember that PC version ? i couldn't connect ! 2 weeks with the demo i don't know how it is.

This is a joke.

1st. PC demo is a console Port with a lot of bugs. "Press Start to begin" (LOL)

2nd. PS3 is inferior to the other versions and now we have connection problems again.

3rd. ... I don't know... the game sucks ?

Got my 60 bucks back.. For real!

xAlmostPro5545d ago

So now it's actually the games fault and not the players NAT type like already stated? do crytek ever make there mind up..

Friends have been saying the demo isn't as bad as being made out, and recent comparisons(not by review sites but actual gamers) have shown the the ps3 version actually looks closer to the pc version that 360 which almost made this game jump back on my radar..

Then i played and of course got these connection issues, but crytek just keep talking crap and contradicting each other, for that reason im seriously thinking about passing on this game

meh, rant over :)

xtremegamerage5546d ago

Last night i tried it again on PS3, Was laggy as hell and the framerate was awful, tried it this morning and the framerate is smooth 30fps. I think the major problem is the buggy net code and memory issue.

I'm hoping this is fixed in the retail version.

TLG19915546d ago

yea these guys can make quality but fuck me they cant make a game stable, the pc version is only just right and it is awesome on there.

they need a lesson in some areas before they tackle it head on i think.

SnakeMustDie5545d ago

I am having connection problems with the PC demo. I only saw 1-3 servers and when I attempt to connect it's either the server is full or cannot connect to host.

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40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st2143d ago (Edited 2143d ago )

Just in time for those that got the month trial.

DrDeath2143d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2527d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072526d ago (Edited 2526d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142526d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2526d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2526d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2526d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2526d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2521d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.