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Sequels Suck, and Here's Why

From the article:

"I can’t even walk into a game retailer with a shred of dignity these days. I look at the shelves, and all I see are titles of games with #2′s or #3′s tacked on to them. Are gamers so insecure that they are willing to buy sequels of sequels of prequels of games? Or is the industry to be blamed for not being innovative?"

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gogaminggiant.com
Convas5540d ago

Disa-fricking-gree.

Depends on the sequel or prequel, and how well it's done.

hay5540d ago (Edited 5540d ago )

What a quality article. Author doesn't know a thing how this business works and yet is bitchin...

HolyOrangeCows5539d ago

I want more new IPs, but sequels don't suck.

What if Halo 3, Killzone 3, Half Life 2, Bad Company 2, etc, etc, etc never existed?

Murgatroyd75540d ago

Personally, I too am tired of sequels. I like having a few here and there, but I want more new IPs too. Developers aren't being creative anymore.

FAGOL5540d ago

Developers can be creative it's the publishers that decide in the end how much they want to invest their time, resources and money into a project. A company like Activsion will be more strict on new IPs whereas 2K games or Valve are more risk taking. The fact is at this moment in time everyone's is scared to invest in new projects. If a game flops then the studio is most likely to shut down. Sad but hopefully things will change as the economy grows again.

trounbyfire5540d ago

Heck yeah KZ3 has been number one for a while now

omicron0095540d ago

I don't mind sequels, can't wait for Diablo 3 ;)

Kewl_Kat5540d ago

or guild wars 2 and battlefield 3 :D

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney27d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage28d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman27d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb26d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.