
A Bizarre spokesperson has clarified statements made by PGR lead designer Ged Talbot.
While Talbot claimed that his next racing game may include non-city environments and more unique vehicles such as ATVs, a Bizarre spokesperson clarified the statement. "Of course that was his own personal opinion too, so you will probably see the next game taking a different approach to what he described."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Oh please no Bizzare!
I would not mind seeing what they could get done. PGR4 seems to be a good sending off place for Bizzare on the normal circuit of racers... why not try something new.
Sounds good and different