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130°

Ken Levine on System Shock 3 — Scrawl

Scrawl: "During the Irrational Games panel at PAX East in Boston this weekend, a fan asked Irrational boss Ken Levine, ‘is there hope for a System Shock 3?’ Levine answered."

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scrawlfx.com
RedDead5552d ago

I really want to play the second but it is shi**y for vista. Can't get it to work..

TheColbertinator5551d ago

Sorry but many PC RPG classics like Fallout 2,Morrowind,Knights of the Old Republic and System Shock 2 don't work at all on Vista.You need workarounds and they aren't very fun.

jp335551d ago

Really? Fallout 2, System Shock 2, and both KOTORs work fine for me on Vista x64 Home Premium.

TheColbertinator5551d ago

@jp33

Its odd you should say that.I haven't had much success even with Vista Home Premium and many people online have had the same problems.Not sure whats going on.

Ducky5551d ago

I just used SystemShock2's mod manager (and threw in a few visual mods)

Even after a decade, very few modern games can match what SystemShock2 achieved. Mostly because the monsters roam around freely instead of hiding in a closet waiting for their cue.

PrimordialSoupBase5551d ago

You'd think that with 15000 requests on gog.com, EA would be jumping at chance to distribute it properly.

90°

Judas — Ken Levine details how player actions determine who becomes the villain

Ghost Story Games shares what they’ve been working on in Judas and reveals the key art.

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blog.playstation.com
Nacho_Z267d ago

Even if it only ends up working on a superficial level, the idea of having three potential villains is interesting and gives you a unique reason to replay it.

110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack788d ago (Edited 788d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut85787d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut85787d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack787d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno787d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

60°

Looking Back On BioShock With Its Creator, Ken Levine

DualShockers Writes "One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn’t feel like a 15-year-old game, and I realise that’s in large part because so few games have attempted to really follow in its footsteps. It’s a predecessor to certain genres that would come later – like the ‘walking sim’ – and it was the first blockbuster game that showed the medium to be capable of seriously exploring some high-minded ideas, but that mix of emergent gameplay, eccentricity, and worldbuilding where you piece together the story of a fallen city through desecrated rooms, meticulously positioned corpses, and brilliantly delivered audio diaries hasn’t quite been repeated."

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dualshockers.com
MIDGETonSTILTS171370d ago

How’s the narrative legos coming along, Kev?