
GamingUnion.net:
I'm going to be frank. I'm a huge Resistance fan. Always have been, always will. The original game had a certain charm to it that was reminiscent of ye old Quake Team Arena and Unreal Tournament games, but with a solid, engaging narrative. Resistance 2 upped the ante by turning the narrative style on its head and giving big boy Hale a more prominent voice and a more direct role in the story.
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
hopefully insomniac learnt a few lessons from R2.
I can't wait to get my hands on this, looking forward to what they do with the multiplayer, but I really enjoyed Resistance for its narrative, regardless of its flaws.
i can care less for this game just another first person shooter if you ask me
From what I've seen so far Resistance 3 > KZ3. One of the only FPS's Im hyped for with Deus Ex 3 this year.
Loved Resistance 1 and 2. I'm sure I'll love this one too. The multiplayer graphics top most single player games so you can imagine how the campaign will look. They listened to the community and brought back a lot of the features that made Rfom great and kept some of the features that made r2 great. Definitely my favorite shooter this gen.