
As part of their extensive coverage of Elder Scrolls V: Skyrim, OXM sat down for an exclusive chat with Game Director, Todd Howard, about the world of Elder Scrolls and how it's developed over the previous games.

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.
If you're looking for any meaty Elder Scrolls 6 updates from Bethesda Game Studios director Todd Howard, listen for the Creation Engine 3 stuff.
"So we started with [the idea] that you want to be in your spaceship and to fly around a planet or fly smoothly over to that moon or whatever, right? It started there, then we're going to have this mode where you're going to go fast.’ Then it was, 'Well that needs to have some gameplay, what would players expect?' And that's where we got into all of the systems that Free Lanes has."
It's definitely a step in the right direction and I hope they keep improving on it. But honestly, that's the very least that should have been in the game from the start. He's saying it like they had an 'idea' that people would want to actually fly their ship around. That should have been obvious already from games like No Man's Sky and Elite Dangerous.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.
What is in those scrolls o0