30°

Should Multiplayer be reviewed seperately?

Revolt-Tech.com Writes:

As the age of online gaming becomes the dominant factor in gaming, this is a dilema that I am sure many game reviewers have considered. We are currently at midpoint between the online and singeplayer mode era’s, with the majority of games shifting their to multiplayer (and some such as MAG being online only) and certain games having no online at all. Success in sales is shared by all, but those games with online multiplayer are taking a significantly larger portion of the market in sales than their singeplayer counterparts.

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revolt-tech.com
Big_L5527d ago

I think the two aspects just give an excuse to nitpick. If they want to rate the game lower, they'll critisize the parts of the game that arent supposed to be emphasized

KZ2 got ripped on for no coop, Killzone 3 coop doesnt even get mentioned

M-Easy5527d ago

Dude I agree but aren't you dead?

Big_L5527d ago

Big L is alive every time you press play

homersimpson5527d ago

Not entirely seperate. I dont want 2 reviews per game, maybe 2 scores at the end of each review

-X-5527d ago

The first game that came to mind to me was White Knight Chronicles. Most sites gave it a 5/10. The online was the best part of the game, and the story I though was really bad. Some games end up getting screwed over if either the SP, or MP is bad.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney5d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage6d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman5d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb5d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.