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The Darkness II Presentation

For those unfamiliar with the first game, developed by Starbreeze Studios, the story went something like this: Estacado, a lowlife Mafia tough, is betrayed by the New York Mob, who attempt to murder him. He is a saved by a malevolent spirit called The Darkness, which possess him and enables him to embark on a path of revenge, but gradually takes over his body and mind. Along the way, Jackie’s girlfriend Jenny is kidnapped and murdered by his adversary, “Uncle” Paulie, making his eventually victory over his enemies an extremely Pyrrhic one.

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gamefront.com
Human Analog5575d ago

I enjoyed the first Darkness. This one looks to be good as well. But what I really want from Starbreeze is another Riddick.

dtalon35575d ago (Edited 5575d ago )

you hit the nail on the head there...

HEY VIN WHILE YOUR AT IT ANOTHER RIDDICK MOVE MAYBE?

back on topic...
As crappy as the first darkness was in certain respects...I enjoyed it. had some fun gameplay mechanics and an entertaining story, I will be checkin out the second one for sure.

p.s. I encourage everyone to go pick this game up from your local bargain bin, while not worth full price you can get The Darkness for like $5-$10 in your local bargain bin...its worth a play through for that much cash.

amguitarman5575d ago

I want to see a video of this game in action. The original Darkness was probably one of my all time favorite FPS. So I am very much looking forward to this one.

Timesplitter145575d ago

The Darkness was an amazing and underrated game. It really felt special and immersive compared to the other shooters. I am so excited for this.

Kon5575d ago

Cell-Shading? Oh no, please don't.

Masterchef20075575d ago

I didnt really enjoy the first one. So I doubt that i will buy this over the great exclusives that Sony is releasing this year.

50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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downupjourney.com
ActualWhiteMan49d ago (Edited 49d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg49d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree49d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai49d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer52d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde50d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy50d ago

And then MK1 killed it again.

DivineHand12550d ago (Edited 50d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.