
Details are still scarce when it comes to From Software's follow-up to Demon's Souls, aside from a teasing comment that the game will be harder than its predecessor.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
two words...
save? NOOOOOOOOOOOO
i loved the fact you couldn't save game.
when i accidentally killed Stockpile Thomas almost at the start of NG7+ was probably my most exhilarating experience ever. and there was no returning back.
beside the fact people will dupe like crazy. drop weapons, items and reload... makes game kinda pointless
Any word on if the co-op in this game will be the same type as in Demon's Souls or if they are gonna go the more traditional way?
I think it's funny that they say they're trying to make this game harder than Demon's Souls yet they're adding things that will easily be abused to make the game even easier than Demon's Souls. I'm not really interested in it though as I'd rather wait for Demon's Souls 2.
inb4 someone thinks Dark Souls is a sequel to Demon's Souls.
There has to be some sort of "save" point in an open world game.
But consistent with how FromSoftware has spoken of this game, I HIGHLY doubt that these beacons of fire will be anywhere close to a boss fight.
And for the above dude thinking there will be an easy mode...I certainly hope not, and I doubt From would put one in there.
They have publically said they are trying to make as difficult game as they can make yet still be manageble. Why would they at the last second dumb it down? It would screw up the balance.