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Jaffe Feels Games Should Not Need Updates On Week One

While speaking at a panel at GDC, David Jaffe talked about his affinity for handhelds on the can, but he also brought up the point that games receive too many updates — including week one patches. He said that games should only receive 3-4 updates a year.

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hotbloodedgaming.com
5573d ago Replies(3)
xDSJxPyro5573d ago

I would love for this to become true, but the way games are made these days, seems as though developers see this as a leisure. They think, well why spend time on making it more polished, if we can just release a day one patch.

I want games to work right when I buy them, not put them in and immediately prompted to download an update.

-Alpha5573d ago (Edited 5573d ago )

You are right, but there are some issues you have to remember:

sometimes games have deadlines publishers require to meet. Devs resort to patches to make up for this. Other times the game is just rushed and other times the community demands changes that the devs listen to.

I expect patches whenever they are necessary. I don't think it's fair to screw early consumers, pre-order buyers, etc. by withholding patches of games that need them. If I pay day one full cash I expect the best treatment from devs, and a majority of time most devs continue to monitor games past release before taking a break.

I want games to work right too, but if they don't, I want devs to be persistent and not stop caring after the product releases.

Patches are a good thing, but admittedly exploited, like DLC. I can't imagine some developers like releasing broken games. I think publishers are usually to blame, if some devs had more freedom maybe they would release products properly.

Just look at Activision-- I don't think it's devs decisions to withhold betas or choose routine release dates.

In fact, Robert Bowling himself said IW had a major patch that was canceled due to Activision's will.

xDSJxPyro5573d ago

I understand that, I get that they have a release date, but if they need to get more people in to play test it, or find bugs, then I say do it.

I am happy that they have the ability to patch day one, but the trend is just getting out of hand. It seems that every game has a day one patch, and it's getting old.

But I would rather have a working game, then a bug ridden mess on day one.

-Alpha5573d ago (Edited 5573d ago )

Well, I can't argue with that.

AAACE55573d ago

Hell, some of these games get updates on release day!

2fk5573d ago

yup that's true...COD is still patching how sad

NeloAnjelo5573d ago (Edited 5573d ago )

I appreciate your anti-CODness.

-Alpha5573d ago (Edited 5573d ago )

So, patching a game is a bad thing now? MW2 has a hacker issue. I find nothing sad about getting it patched :/

outwar60105573d ago

mw2 is still being patched due to lack of qa and beta testing so is black ops funny how first party games like halo, killzone etc have these problems

mushroomwig5573d ago

I think it's both good and bad.

Good because obviously updates are supposed to improve the functionality of the game and fix any errors that are present.

Bad because devolopers should find and fix errors before release, not everyone has their console connected to the internet which means some people are stuck with version 1.00 and whatever problems it might have.

-Alpha5573d ago (Edited 5573d ago )

Killzone 3 has had two patches already and a third one on the way, one of them which came out day one. Some of the tweaks involved polishing the Single Player.

MW2's latest patch revolves around the hacking outbreak. OP is pointlessly trolling on COD.

HeavenlySnipes5573d ago

anything wrong with week one patches. For Halo and KZ3 I think the patches were for multiplayer tweaks made after feedback from their betas.

OC_MurphysLaw5573d ago

Its not that patching is bad... After all, patching has really been one of the biggest innovations for console games. Patches are needed and server a purpose when needed.

The true problem is too many companies are cutting corners or not truly giving 100% to making the game bug free at shipping time due to the ability to patch. Its become a crutch for developers / publishers to rely on rather than be something to use in only extreme situations.

NeloAnjelo5573d ago (Edited 5573d ago )

I think there are two sides to the argument really. Patching is good because it fixes alot of things and in doing so improving the quality of the offering.

However, some games are patched as a result of lazy development, or lack of beta testing, or the Devs not having enough time. There are significant issues with KZ3 crashing and locking up. But GG is also adding a large number of needed features and some that the community is demanding.

I really can't comment on COD's patching. I feel since MW the games have diminished somewhat.

+ Show (3) more repliesLast reply 5573d ago
2fk5573d ago

u guys got me wrong sorry about that....patching is fine but countless patching is wrong.

NeloAnjelo5573d ago

Careful 2fk. You dont want to be accused of being a troll now, and have your bubbles taken away. I find your comments quite funny. Some may misconstrue though.

omgpoppanda5573d ago

I agree with this. But also,sometimes there might be issues that developers won't see without alot of people playing them.

SexCells5573d ago

Fully in agreement here, we need less unfinished games being released.

Show all comments (43)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney47d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage48d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman47d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb47d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.