
While speaking at a panel at GDC, David Jaffe talked about his affinity for handhelds on the can, but he also brought up the point that games receive too many updates — including week one patches. He said that games should only receive 3-4 updates a year.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I would love for this to become true, but the way games are made these days, seems as though developers see this as a leisure. They think, well why spend time on making it more polished, if we can just release a day one patch.
I want games to work right when I buy them, not put them in and immediately prompted to download an update.
yup that's true...COD is still patching how sad
I agree with this. But also,sometimes there might be issues that developers won't see without alot of people playing them.
Fully in agreement here, we need less unfinished games being released.