
The Play Vault writes "The word “bribe” seems to come up on gaming forums every now and then. Usually the word is found in the comment section, below reviews of much anticipated games that has received surprisingly low scores. Sometimes they’re found at metacritic in the user review section, often because a game has received too many perfect scores for its own good. While I don’t really know if there actually are any game reviews ever written that has been influenced by bribes or if it’s a common practice I will in this article take a closer look at how likely this whole bribe-scenario is."
EDIT: Tags, channels and link are now accurate.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I don't care how much they dress it up, these 'press kits' are nothing short of bold faced bribery.
Now, ms/Sony/EA/Activision, send me something and I may reconsider my comment.