
DirectX 11 support in the Unreal Engine 3 to be shown at California conference.
DirectX 11 support in Epic Games’ popular Unreal Engine 3 will be shown off by the studio and technology partner Nvidia at GDC 2011 in San Francisco this week.
The engine now features DX11 tessellation, as well as support for Nvidia PhysX, Apex and 3D Vision tech.

A Tribute To Donkey Kong features 12 levels, 200+ 3D models, 20+ characters with 120+ animations, 1000+ new game assets, 400+ textures, 30+ particles effects and over 3000 lines of code.
Isn't this old news!? As cool as this is it has been released since 2014.
This time they are interviewing one of the guys behind the 1st person shooter, Angels Fall First.
Also, Overload Kickstarter success, Albert Einstein and Pi-day, Uranus, Space-twins and the new guy makes wookie-sounds about US politics!
News:
* New Bammsters member: Draconusx
* Overload kickstarter hit their goal with 2 hours to spare
* Albert Einstein’s bday, and pi-day, and odd ways of writing dates
* Uranus was discovered 235 years ago, yesterday
* Scott and Mark Kelly used to see how space affects the human body
* Bamm asks about Donald Trump, and Draconusx goes wookie
Special Guest:
This week Bammsters have Josh Grafton of the game Angels Fall First, a combined-arms sci-fi wargame, talking about the current state of the game, where it all started, and where it is heading!
Angels Fall First, by Strangely Interactive, started out as a mod many, many years ago, and only later ended up being a stand-alone game. Josh tells us about the early days, about being a small but diverse team spread our geographically, and about the project going on strong through multiple iterations. We also discuss which older games served as inspiration, and might just have given away our respective ages as we discuss games from 3 decades ago.
The game is available on Steam, under the Early Access category, and by golly, it is an awesome “little” shooter.
EB: Epic has posted a Gamescom sizzle reel for the Unreal Engine that features all of the new titles, and a few past ones, that are using the game engine to bring them to life. It’s literally full of one impressive looking game after another, which shouldn’t surprise many gamers considering the wide use of the engine in most AAA games.
Pic looks like a plastic doll lol
This is the one reason why the Unreal engine is actually great to use. Its very scalable. Having the ability to add dx11 effects will be great for an updated Unreal engine will be great.
Lets see how it is implemented in upcoming games...
i hate UE3
Does it just seem this way to me, or does every version of DX come with lamer and more obscure features that PC games will never use due to the lowest common denominator issue? You know, gain vs investment?
Who is going to write a game that seriously utilizes tech which only works decently on some small % of the video cards their potential audience owns? Spend hundreds of thousands of $$, or millions, into doing work that only a few gamers will even see, when they could have spent that money on something everyone will see and enjoy?
Nothing Special