
Hyperdimension Neptunia is far from the worst game you could play, but it doesn’t really give a good reason to pay it any attention. Its slow-paced combat and exploration, weak visuals, and plodding plot leave a lot to be desired. The game-industry parody angle is novel, but its execution leaves much to be desired – and the moe-heavy presentation is likely to leave some players very skeeved out. It’s a shame, too, because there’s a lot of potential in a concept like this. Hopefully sometime down the line a better satire on the industry’s failings will come into play – until then, Neptunia can only be recommended to players with a lot of patience and a high tolerance for anime clichés.
Noisy Pixel Explores the History of Hyperdimension Neptunia in Video Series focusing on the game's inception in Japan and its release in the west on PS3.

VGChartz's Adam Cartwright: "Console wars have been around pretty much since the dawn of videogames, but the Hyperdimension Neptunia series makes light of these arguments by personifying consoles and their manufacturers as cute goddesses and has them battle it out for supremacy. It proved to be a sleeper hit for publisher Compile Heart, who after an initially shaky start with the first entry transformed the series into its most compelling franchise."

I (Robin Ek, TGG) just spotted a super sexy cosplay of Neptune from "Hyperdimension Neptunia". Yes, I think it's safe to say that Mikki Monster nailed her Neptune cosplay like a boss.
@Simon_the_sorcerer "Since you got the interview, may one drop you a few interview questions?"
- Sure =) You could drop the questions here on the post itself.
Dear American game sites...
Just go play COD, HALO, Uncharted, GOW, Gears of War, ect
And stay away from the jrpgs. You obviously don't understand them and never will.