
Explodemon is a great throwback game with a few flaws. It was a little short on content overall, but what content it did have was fun and challenging. The language spoken by Explodemon (some call it Engrish) was a nice throwback to old school, weakly translated video games, and the music and level design brought back some fond 8 and 16 bit memories of years gone by.

Explodemon combines the retro style of 16-bit platform games and Japanese action titles with the upgradable skills, hidden collectables and clever puzzles from more modern titles. Players use Explodemon's self-destructive nature to combat enemies and fly through the air, all the while solving a huge variety of physics-based puzzles.

Joseph Butler-Hartley looks over the release of Explodemon on Steam for Zero1gaming.com

(CriticalIndieGamer) It has been said many times that imitation is the highest form of flattery. Nearly everything from the 20th century thought to be an original idea was derived from some other work. Homages, remakes, tributes all of these words apply to the same thing, the philosophy that originality is dead and everything is a rehash. Charles Caleb Colton is famous for the phrase “Imitation is the sincerest form of flattery,” which brings us to Curve Studios' effort, Explodemon.