
Crytek's new approach to FPS multiplayer has been labeled by them as Power Struggle, a team based game play mode that combined elements of Counter-Strike, Battlefield 2142's Titan mode and Unreal Tournament's Assault mode. The multiplayer beta test is just one map at the moment, but its easily one of the biggest multiplayer maps ever made for a first person shooter. It takes place on a tropical island setting where the US and North Korean forces are fighting it out for control of both the island and the alien technology that they can access.
The multiplayer beta's visuals at this stage are also somewhat below what FiringSquad have expected from Crysis. Textures are more bland and visual effects like weapons fire are a tad disappointing (except for the nuclear explosion effect; that never gets old) The biggest problem with the game is that it's still in beta which means slow frame rates and laggy gameplay. While the game still has a little over two months to ship FiringSquad hope that's enough time for Crytek to polish up the visuals and optimise the net code to avoid what happened to Far Cry's multiplayer.
Holger Frydrych has just released a cool VR Mod for the 2007 version of Crytek's first-person shooter, Crysis.
Playing it right now looks amazing! :D
so much fun, i hope they make a vr mod for crysis 2 / 3 too!
This is amazing. This is the direction VR should go in to boost adoption. Since I have beaten every Crysis except 1, this is now a good excuse to correct that problem.

According to Crytek CEO Cervat Yerli, "I want[ed] to make sure Crysis does not age, that [it] is future proofed, meaning that if I played it three years from now, it should look better than today." Yerli and the team designed Crysis' highest graphical settings for the PC hardware of 2010 and beyond.
While Crytek has officially announced Crysis 4 is in development, nothing new has surfaced. For now, gamers' only way to scratch that itch is to play the Crysis Remastered Trilogy available on PC and consoles.
OG 2007 Crysis (not the remastered weirdo), is & will forever be a legend amongst the PC community.
I mean the lighting and physics still hold up extremely well. I still revisit it from time to time.
I remember when I tried to play Crysis with my Intel Pentium Dual core E2200 @2.2GHz , 4GB ram and GeForce 9400gt. I was a kid back then and that was the best I could do. I would get about 15 to 20 fps. When I over clocked the CPU to 2.8GHz I would get about 40fps. The experience wasn't good at all and it was the only PC game I could not run back then unless and put the settings on low. At that point the game went from cutting edge graphics to PS2 graphics. To this day I haven't completed the OG Crysis. I was able to complete Crysis 2 and 3 after building a new PC when I got my first job.

"The shader work that came out of this was mind-blowing at times."
Well worth the extra work ! I enjoyed all 3 Crisis games and would also love a new one .
Still wish game development was overall this passionate and minutious about their projects. Obviously, there are still some great studios as exceptions.
I haven't beaten the first Crysis but I did play Crysis 2 and Crysis 3. I know some PC players were annoyed by the last 2 games being developed with consoles in mind but I believe it was an improvement. I had a great time with Crysis 3 to the point where I believe it was too short.