
Without a doubt, Crysis 2 is going to be one of the best looking games you'll see on a console. This Is not so much a revelation on the Playstation 3, given the hardware behind it, but seeing as in the Xbox 360 is a little bit behind in the graphics department, colour us impressed as to what Crytek managed to get out of it. Sadly, the recent multiplayer demo showed that the quality doesn’t translate as well online, but then that's usually the way with these games. Another surprise was how well the game looks in 3D as well. Now, for the record, I personally think this 3D craze should be stamped out, but to give credit where credit's due, Crysis 2's use of 3D is actually rather meaningful. They use a concave approach, whereby it starts at the screen and works back, as opposed to things coming 'out' at you like you see in films at the moment.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
*Playing through the game with everything maxed out*
...
MAXIMUM ORGASM
Gamers owe it to themselves to realllly get a nice gaming PC for this game alone (as thousands have done exclusively for Crysis 1). Its gonna be spectacular!
Ironically though I might get it for xbox depending on how many of my friends decide to get it for their home console...
No mater how ya see it
Friends to play with > Clearly better graphics
/sigh...
this does not impress me
Yeah, Crysis is a good game to play on a PC. Where it truly must shine. On consoles not really.