
When people recall their earliest memories of gaming, there are feelings of nostalgia. We miss the simple platforming in Mario or blazing new trails with Sonic. Memorizing cheat codes was normal and playing one game for months until you mastered it was the true measuring stick for greatness.
While many 30+ year old fans are still in love with gaming, times have changed. There are too many releases in the same window cutting the time we spend with each potentially iconic character short. We spend more time gaming online and focus less on mastering each new release unless of course you are a trophy collector or Gamer score enthusiast.
For a while now, I have wondered why companies have not approached the next generation of gaming in a new way. They have the innovative tools and promising motion controls that even toddlers can use.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
I still spend as much time playing Mario as I do anything else.
Sony take note of this.
....are you serious???? You realize that educational games have been around for a LOOOOOOOOONNNNGGG time and they haven't replaced anything.
As i child i played educational games on the computer all the time but i always preferred to play mario or sonic. Games like that are okay, but even kids know that mario is where it is at.
couldnt agree more with this article..
except for the "We focus less on mastering each new release unless of course we are a trophy collector or Gamer score enthusiast" i didnt quite get that..
Also parents will spend a small fortune if they feel their children are going to learn something from a game. It could be a huge market and it would finally produce positive media perception of gaming
Mario teaches universal truth...no matter how much you try to save the princess...she'll still lay someone else.