
Matt Randisi writes, "After ten exhaustive years, Marvel vs. Capcom 3 has finally become a reality. And up until the very day of its release, its predecessor Marvel vs. Capcom 2 remained a prominent staple in the fighting game genre. For many gamers, Marvel vs. Capcom 2 was the reason why their Dreamcasts were wired to their televisions and ready to go – that is until the fighting game sensation found a new home on Xbox LIVE Arcade and the Playstation Network last year. Capcom’s latest cross-over blockbuster by many standards is not necessarily an anticipated sequel so much as it is a great big “Thank You!” gift wrapped in shiny paper and covered with red ribbons. The recipients of this gift of course are we the loyal fans who never stopped believing we’d be taken for another ride."

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!